A screenplay in, finished shots out. Take a script from page to moving footage in one workflow: import it, break it into shots, storyboard the frames, then generate video with synced audio shot by shot.
Breme takes a script to video through one connected workflow. Import a screenplay as PDF, Final Draft, Fountain, or plain text; a director agent breaks it into a shot list; the shots become storyboard frames; and each shot generates as video at up to 1080p, with native synced audio on supported models. Clips run roughly 4 to 15 seconds per shot depending on the model, in formats from 9:16 vertical to 21:9 widescreen.
| Script formats | PDF, Final Draft (.fdx), Fountain, plain text |
|---|---|
| Video models | Google Veo 3.1, Kling 3.0, Seedance 2.0, Luma Ray 2, Vidu Q3 Pro, and more |
| Resolution | Up to 1080p generation; 4K via video upscale |
| Clip length | 4 to 15 seconds per shot, model dependent, with extend |
| Aspect ratios | From 9:16 vertical to 21:9 widescreen, including 16:9 and 1:1 |
| Audio | Native synced audio on supported models, plus generated voiceover, music, and sound effects |
| Export | MP4 per shot; script as PDF, .fdx, Fountain, or pitch deck (.pptx) |
Import your screenplay or write it in the editor.
Generate the shot list and storyboard.
Generate video shot by shot and download the MP4s.
Between 4 and 15 seconds depending on the model: Veo 3.1 generates 4, 6, or 8 second clips, Kling 3.0 and Seedance 2.0 run 5 or 10 seconds, and Grok Imagine goes up to 15. Shots can also be extended from an existing clip.
Yes, two ways. Models like Veo 3, Kling 3.0, Seedance 2.0, and Vidu Q3 Pro generate native synced audio with the footage, and the audio studio adds voiceover, music, and sound effects on top.
Generation runs at up to 1080p depending on the model, with 720p and 1080p the common targets. The video upscaler takes finished shots to 4K and can retime to 24, 30, 60, or 120 fps.
Reference images carry your cast between shots: models like Seedance 2.0 accept up to 9 references and Kling 3.0 Omni combines start and end frames with up to 7. Breme manages those references for you through reusable elements.
It lives inside Breme alongside every other feature, so you can make something and perfect it without leaving your project.